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Alt 04.01.2015, 14:40   #5  
Servalan
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Art Spiegelmans Gedanken über die enge Verbindung zwischen Comics und Games. Außerdem betont er deren Distanz zur Hochkultur.
Zitat:
Though Spiegelman didn't address games directly, the parallels between games and comics--from their origins as commercial entertainment to their incredible popularity and subsequent demonization from concerned parents and politicians--are clear to see. But where comics took a century to make their path from the funny pages to museum halls, games have been dealing in a compressed timeline. They are disposable distractions for kids and Museum of Modern Art mainstays simultaneously. Big-budget blockbusters and free-to-play titans bring in billions even as an independent scene has thrived, giving rise to a period of experimental, personal, and transgressive game development that recalls the underground comics scene in which Spiegelman found his own voice.
Games and comics may visit the same places on their evolution, but they aren't doing it at the same pace, or in the same order. So while we may be tempted to celebrate the still-nascent cultural acceptance of games as a medium worthy of scrutiny, all players in the industry would be well-advised to consider the implications that has for the future.
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